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Thursday 2 June 2016

Feathr: Evaluation




Having the boundaries of only having only a set amount of colours was enjoyable. Looking back at the designs they do look very different from each other, but in defence they are direct representations of each game. The choice to simplify the shapes from their traditional retro pixel was to create modern styles using the games as a starting point. As mentioned last year, when Feathr was done with a similar concept, it's 'undercover nerd culture'. Creating a pattern that is approachable, commercial and clean, but with a very 'cult' undertone. Much was learnt about RGB colour and how to re-create an original aesthetic respectfully. 
The wallpapers are successful, and in my own time I'd look to carry on a similar series, perhaps into textiles, using the same palette and keeping the 8-bit shapes. I'd like to truly explore the NES aesthetic much further without the constraints of approachability.